If you have a Steam account, and would like to see Driftmoon on Steam, check out Steam's new Greenlight feature, and give your vote for Driftmoon.
Here's a small update while we wait for the final release. These are mainly fixes and improvements for our industrious modders, like the ability to refer to an object's variable by it's name or id number in scripts or in any texts.
We're hard at work with the rest of the adventure, we have already written all the dialogue (which took a lot of time because there are multiple endings), and we're now creating the actual levels. We'll tell you more when we're closer.
UPDATE Version 0.903 fixes the error in bogeyman's cave introduced in the 0.902.
This is something we've been planning for a long time, and now we've finally gotten around to doing it. We've decided to donate a significant part of the income from Driftmoon to charity, namely the Red Cross Disaster Relief Fund.
We've been hoping Driftmoon will be a game that'll bring its players joy and enjoyment, and it's been great to notice we haven't been completely on the wrong tracks with that. But to face the facts, one can't really do much for the people of the world who are in the most desperate need of help, through a computer game (not even an unbelievably enjoyable one ). We'd still like to make some small positive difference in the world, and as much as we value our customers, we consider every human life important, not just the ones lucky enough to play Driftmoon.
We don't really have a realistic possibility to travel around the world, physically helping the people most in need (and I'm not sure we'd even have the courage and skills to do just that), but luckily there are lots of more courageous people who keep busy organizing such extremely important things. So for our little game-developing family, cutting down our own profits for a good cause felt like the best way for us to do our share. After all, if we were the ones in need, we'd certainly be glad for a little help.
Why the Red Cross Disaster Relief Fund? From the comfort of our home studio, it's sometimes easy to forget how much devastation war, famine and catastrophic disasters constantly bring to millions of lives all around the world. Those are the kind of situations where a single meal may mean all the difference, where a single dollar can have a huge effect. So, from now on, every time a new person embarks on a journey to save the magical world of Driftmoon, they're also making a difference in our real-life world.
Another Driftmoon alpha is now downloadable! If you haven't preordered yet, this is a great time to support the development of a unique indie roleplaying game! And be sure to sign up to be notified when the game is released.
As you approach the peaceful-looking shore of Eione, you can't help but wonder where on this island... Wait a moment, I was just about to reveal the whole plot! What I mean to say is that the new areas of Eione and its underwater tunnels are now available for your pleasure. You'll also finally meet Bobby, the skeleton from the menu!
Besides the new areas, quests and important plot-twisters, the new version includes more portraits, fixes for graphics glitches, and most importantly, the new mist effect!
A small warning, the new areas haven't been properly balanced for difficulty yet. If you find any group of enemies way too difficult, we're eager to hear your feedback. Just click the little feedback button.
We've already started work on the game's ending, so it won't be too long now before we're ready to release the game! Could be your final chances to get the discount code.
Ps. See if you can spot the new easter egg in the menu screen. It won't be visible until you've played the new version through.
And as a bonus, a couple of new screenshots from the previous new area, Nomon docks:
[Update]
I've just posted version 0.901 with the following changes:
I wanted the Sarah character in the game to be as pretty and cute as possible, so I decided she will be modeled after my lovely wife. This picture is a joint effort between our own Johanna Sundström and me.