Brussels, 1927
AE: I can not accept your theory, my dear NB. Surely God does not play Mafia with our universe? NB: I do not know, AE. But may I humbly suggest you do not tell God what to do? AE: But this is preposterous. ES: NB does have a point, you know. All evidence points towards our conclusion. MP: But think of the implications. We cannot walk away from this place and look at the world the same way. WH: Yet this is what I believe is true. We must act upon it. AE: But how can you prove it? How can you prove that this is what I am? NB: Maybe I can not prove it, my dear Albert. But can you prove you are NOT a werewolf?
Welcome to Werewolf 9! This time we will play a slightly different version of Werewolf, named Quantum Werewolf (QW).
In short, QW plays like a few thousand games of werewolf at the same time. You are all in a superposition of possible universes, each one representing one werewolf game. Every action you take will be played out in each of those universes, and by doing this some universes will collapse due to internal contradictions. For example, if player 1 determines by Seer vision that player 2 is a wolf, then any universe in which player 1 is seer and player 2 is not a wolf will collapse.
A longer explanation of QW, and the rules we will follow, can be found here. I will not copy-paste everything on that page to here, that would be silly. I urge everyone to read this webpage, think about it, then read it again the next day. When you have done that and you still have questions, feel free to ask me, either in this thread, by PM or on IRC.
So, what is important for you guys? Since you are in a superposition of all roles, every night you will be able to take all night actions of all roles you still have. In short, it's highly probable you will have both a Seer and a Wolf action every night. It is not mandatory to use these. For the exact effects of these night actions, see the webpage up there. At dawn, I will post a table with the probabilities of each player being good or evil. There will be no names, only player numbers. You will know your own player number but not the number of anyone else (or rather, I won't give it to you). As usual, during the day you can lynch one player. There will be a mayor for tie breaking. When a player dies, his role is fixed as a random choice from his possible roles. This might cause other things to happen. No suicide.
What roles? One Seer, a few wolves, villagers. Because it probably gets too complicated otherwise. If this plays out fine I might consider adding more roles in a possible future game.
Players? Anarion E_net4 Endymion Grim Kario MageKing17 Murska Narvius Speedblade Vacuus
What is not as important for you guys? I will moderate the game using software to keep track of the whole thing. The software I will use can be found here. I made it myself, it's open source (GPL v3), Python 2.6, blabla. Feel free to study. To break the symmetry a bit, I will randomly throw away half the initial number of universes. It should not change the percentages a lot at the start but I think it will become more important towards the end. I have no idea how this will play out. Please be gentle with me if this somehow escapes and brutally murders your best friend or something. And if it isn't fun, at least it didn't brutally murder your best friend.
TL;DR? Read this. Send all actions at night. Do villager thingies during day. You get a PM with your player number, it's private.
Parting thoughts?
"Richard Feynman" said: I think I can safely say that nobody understands quantum mechanics. EDIT: It is now night! *Everyone* can send a Seer and a Wolf attack target to me! Daybreak around midnight GMT+1 between Sunday and Monday.
Also EDIT: It's not allowed to attack or scan yourself during the night, kay? Be a good player now.
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