hey im madding a mod call "BUG PLANET" but i need your help
Inf rescue team spawner;//name--------------------------------------- 34;//identifier -1;//map type to place to -1=any map 0=> type from areas.dat 0;//plot_object class 0;//object definition number 0;//number of objects to be placed 0;//location type, 0=random, 1=distance min(parameter1) max(parameter2) from player start, 2=distance min(parameter1) max(parameter2) from object parameter0, 3=coordinates [parameter0, parameter1] (0=min, 1=max) vary location=parameter2 0.000000;//location parameter0 0.000000;//location parameter1 0.000000;//location parameter2 0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner 10;//particle to shown on radar none;//radiate sound -1.000000;//time to delete object in milliseconds, -1=don't delete 4;//trigger event by 0=player click, 1=player near, 2=near or click, 3=map creation (try to avoid any creature specific effects when using this, also does not check conditions), 4=interval parameter1 600000;//trigger event parameter1 0;//show help text for conditions begin_effects_block; none;//event text none.wav;//sound, none for nothing 2;//vanishes after event, 0=no, but cannot be reused, 1=vanishes, 2=no, and can be reused begin_conditions; end_conditions; begin_effects; 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 100.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 101.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 101.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 101.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 101.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 101.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 102.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 102.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 102.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 102.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 102.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 102.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 102.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 102.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 104.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 104.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 104.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 104.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 87.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 87.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 10;//effect number 87.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 2;//effect number 5.000000;//parameter1 5.000000;//parameter2 5.000000;//parameter3 5.000000;//parameter4 end_effects; end_effects_block; when they spawn i want to follow me
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