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Forum » "BUG PLANET" MOD

"BUG PLANET" MOD

INFERNUS 15 years ago
hey im madding a mod call "BUG PLANET" but i need your help
Inf rescue team spawner;//name---------------------------------------
34;//identifier
-1;//map type to place to -1=any map 0=> type from areas.dat
0;//plot_object class
0;//object definition number
0;//number of objects to be placed
0;//location type, 0=random, 1=distance min(parameter1) max(parameter2) from player start, 2=distance min(parameter1) max(parameter2) from object parameter0, 3=coordinates [parameter0, parameter1] (0=min, 1=max) vary location=parameter2
0.000000;//location parameter0
0.000000;//location parameter1
0.000000;//location parameter2
0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner
10;//particle to shown on radar
none;//radiate sound
-1.000000;//time to delete object in milliseconds, -1=don't delete
4;//trigger event by 0=player click, 1=player near, 2=near or click, 3=map creation (try to avoid any creature specific effects when using this, also does not check conditions), 4=interval parameter1
600000;//trigger event parameter1
0;//show help text for conditions
begin_effects_block;
none;//event text
none.wav;//sound, none for nothing
2;//vanishes after event, 0=no, but cannot be reused, 1=vanishes, 2=no, and can be reused
begin_conditions;
end_conditions;
begin_effects;
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
100.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
101.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
101.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
101.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
101.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
101.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
102.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
102.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
102.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
102.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
102.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
102.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
102.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
102.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
104.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
104.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
104.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
104.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
87.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
87.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
10;//effect number
87.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
2;//effect number
5.000000;//parameter1
5.000000;//parameter2
5.000000;//parameter3
5.000000;//parameter4
end_effects;
end_effects_block;

when they spawn i want to follow me
#
Redemption 15 years ago
You need to change parameters 2 and 3 to make the creatures spawn on the players side and have the follow tactic. Setting parameter 2 to '0' should set them up to be on the default player side (though you'd change this if the player side is something different). It is probably best to set the second and third parameters to '-1' so the AI tactics remain at the creature default (set the creature's default AI to a follow tactic, which is 5 or 2 in default).
#
INFERNUS 15 years ago
tnx
#
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