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Driftmoon Alpha 5!

11.06.2011 View Comments

Version 5 of Driftmoon is now ready for download to all our valued preorderers! If you haven't preordered yet, you can still get your copy for 20% off, and at the same time show us your support! If you'd rather wait until Driftmoon is ready, you're bound to forget all about it, and that would mean denying yourself a great gaming experience: So why not sign up for the Driftmoon release notification?

Most notable with this version is the One Modding Screen. We've been hard at work providing players with easy access to mods, and at the same time ensuring your mods will get the visibility they deserve. Thus, you can now easily distribute your mods, and get feedback for them. To distribute a mod, simply upload it to the Driftmoon mods list, and it will be available to everyone playing Driftmoon!

I've also made it possible for mods to reuse all the resources inside the main game simply by referencing them. The game always looks for named resources first under the mod directory, then under the main game. This way you can save space in your mod, especially for sounds and music. From this version onwards, I won't remove any resources that come with the game, so you're safe using them.

We want to show our full support to modding Driftmoon, so if you have any problems at all, or any suggestions, contact us and we'll help! You can reach us via email, the forum, or the ingame feedback button.

Game changelog:

Modding changelog:

Ps. There might be a modding competition at some point in the near future, so this would be a good time to get a head start!

The Driftmoon Soundtrack

04.06.2011 View Comments

The Driftmoon soundtrack has just become available for $5! This is a great way to support our musician Gareth Meek, so get it straight away!

"I really hope that everyone enjoys both the game and the music." says Gareth Meek. "I highly appreciate the support of anyone who takes the time to purchase and listen to the soundtrack and would like to thank them in advance for allowing me to continue to write music. Finally I would like to say a HUGE thank you to both Ville and Anne for giving me the opportunity to work on Driftmoon, I have enjoyed every minute of it and the support they have given me is so much more than I could have expected. Many thanks and I hope that everyone enjoys Driftmoon!"

500 monsters

01.06.2011 View Comments

I got to thinking about the end of the game, and what would happen if there was a massive battle you took part in. Here's a short test:

The sounds are obviously ridiculous, the combatants shouldn't talk about the weather while they're fighting, and it all happened too fast. Technically it worked flawlessly for our 500 combatants (many of them are outside the screen), but this test made me glad I'm not making a realtime strategy.

Come to think of it, it might be an interesting mod, a realtime strategy using the Driftmoon engine. It would be easiest to make one where you control a single character, but if you wanted to have an all-seeing eye, you could make the player invisible and able to fly. You'd still need a way to tell other characters where to move, but I don't think that'd be too difficult to make...

Like us?

23.05.2011 View Comments

Did you spot it? We've finally joined the facebook age, with our brand new Like-button! Better late than... even later! Since You are one of our valued readers - possibly also one of the clever commentors or even a higly respected Driftmoon-preorderer - I'm pretty confident we like You. Should you happen to return the sentiment, you are welcome to like us back!

Ps. Work on the Modding System is progressing very nicely. More on that a bit later.

Driftmoon goes App Engine

19.05.2011 View Comments

In preparation for the Driftmoon mod system, we've moved our servers to Google App Engine. Why spend a week moving everything? Speed!

Our old server was a virtual server from Amazon. At first I enjoyed running my Ubuntu Linux that hosted the whole affair. But soon I realized I had to install security updates every week, and every now and then bang it with a screwdriver just to run Wordpress. And it wasn't powerful enough, oh no! The server was barely adequate to serve our small userbase, being sometimes sluggish, sometimes refusing to answer outright. And yes, I had to shout at it. It could never run with the additional traffic that our new modding system would generate.

My first instinct was to rent a bigger server, but they're prohibitively expensive. What I really wanted was to make sure our webpages load fast, and that we have room for expansion if we get a sudden surge of visitors. Had you linked to us from your own Facebook page, our server would probably have crashed! That is, assuming you have a lot of friends, of course.

App Engine promises to upscale our website gracefully by adding more servers when needed, and they provide the first instance for free (at least for the moment). My language of choice was Java coupled with Eclipse, and I have plenty of experience with both. I rewrote most parts of Wordpress in Java over the past couple of days, and now I'm turning my attention to the server side of the Driftmoon modding system.

The website can now scale up to thousands of visitors per second, so feel free to tell all your friends about Driftmoon!

PS: Did you know Driftmoon probably exists?

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