Hello!
I've played the alpha through to the end, and I have some thoughts for you.
Do you have a plan for the skills you get when you level up? I think it would be good to have a 'skill tree,' rather than just a bunch of skills you can collect when you get to a certain level. The advantage of that is that you have to specialise; you're forced to make permanent decisions about your character's development. I always find RPGs much more immersive and interesting when I can craft my character, and have to take him down a particular path. For me it's a weakness of games like Final Fantasy XII that you end up with generic uber-characters, who can fill any role. Those that force you to attain excellence in a particular niche, like Baldur's Gate, Deus Ex, Final Fantasy IX, Sacrifice and Diablo, draw you in and you find yourself caring about your character's development so much more.
I like that I can move around while my character fires arrows at the enemy. It seems a bit too powerful though - as long as I have arrows I'm pretty much invulnerable. If arrows are going to stay pretty rare throughout the game I guess that's fine. Another way though would be either to slow movement speed while firing or decrease accuracy while moving. I think either would be good, and add some intensity and crisis rather than just running around keeping the enemies out of range.
Part of what I really dug about the original demo (the one with Velvet the Panther) was that the dialogue was engaging and entertaining. I actually enjoyed clicking through finding out what NPCs were going to talk about. In the latest version of the game I find myself less interested, and become bored before I've seen everything someone has to say. I think it's because you've given them a lot more to say, and the tone may be a bit less light and playful. It would be interesting to see if people feel the same, or if it's just me.
I'm excited about this game (I've never pre-ordered a game before - you've got me!). You're doing a lot right; it's simple, fun and well-paced, and I'm really looking forward to the next alpha release
Thankyou, Marcus
|