Can anyone tell me why this creature is not being recognized by the game?
Confed Battleship;//name--------------------------------------- 23;//identifier 3;//class confedbs.png;//texture 1;//draw layer -2;//corpse item number in items.dat, -1=nothing, -2=whole corpse vanishes when dead 0;//corpse item amount 0;//attack type, 0=shooting attack, 1=close combat 23;//particle to show on radar, -1=none 15;//primary AI tactic from AI_tactic.dat 16;//secondary AI tactic from AI_tactic.dat 3;//footstep particle from particles.dat 0;//die after how many seconds, 0=doesn't die -1;//eat item number from items.dat, -1=nothing 3.1000;//creature size 200.0000;//creature weight (affects pushing) 0.5;//maximum movement speed 0.2;//minimum movement speed 0.000000;//leg animation speed 0.100000;//turn speed 0.010000;//inertia level (acceleration/deceleration) 1;//hide when behind walls 28;//weapon number 0.000000;//weapon_x 27.000000;//weapon_y 2;//blood particle 1;//bars visible when player hovers mouse on top 1.000000;//death animation speed 1;//creature can move from area to another 900.000000;//AI hear range 500.000000;//AI see range 6.000000;//AI see angle begin_footstep_sounds;// none.wav;// end_footstep_sounds;// begin_hit_sounds;// none.wav;// end_hit_sounds;// begin_die_sounds;// explosion1.wav;// explosion2.wav;// end_die_sounds;// begin_eat_block;// end_eat_block;// begin_death_block;// 0;//death type, 0=any death, 1=timed death, 2=killed by player begin_conditions;// end_conditions;// begin_effects;// 26;//effect number 24.000000;//parameter1 50.000000;//parameter2 10.00000;//parameter3 0.00000;//parameter4 end_effects;// end_death_block;// begin_hit_block;// end_hit_block;// begin_timed_block;// 700;//interval in milliseconds begin_conditions;// 8;//condition 50;//condition parameter0 0;//condition parameter1 30;//condition 24;//condition parameter0 20;//condition parameter1 end_conditions;// begin_effects;// 10;//effect number 24.000000;//parameter1 -1.000000;//parameter2 -1;//parameter3 -1;//parameter4 end_effects;// 140;//interval in milliseconds begin_conditions;// 14;//condition -1;//condition parameter0 800;//condition parameter1 end_conditions;// begin_effects;// 24;//effect number 28.000000;//parameter1 1.000000;//parameter2 1.000000;//parameter3 0.000000;//parameter4 end_effects;// 500;//interval in milliseconds begin_conditions;// end_conditions;// begin_effects;// 4;//effect number 10.000000;//parameter1 1.000000;//parameter2 4.000000;//parameter3 0.000000;//parameter4 end_effects;// end_timed_block;// begin_specialties;// health;//description 0;//number 4.000000;//parameter0 0.000000;//parameter1 3000.000000;//parameter2 3000.000000;//parameter3 fly;//description 4;//number 1;//parameter0 1;//parameter1 0;//parameter2 1;//parameter3 end_specialties;//
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