"Void" said: As for the reason people win battles, that is karma, depending on how you post and the way it effects the story you will win or lose battles. This is of course why we must have a council and why I must voice my opinion that you not be on it while you believe the AETAS should be about stats and not imagination. First off, if karma is what affects battle victories, we have some major problems. Amoral tactics (an example is gas weapons dropped on major cities) usually have the greatest effect. But when karma determines the victor, people who use effective but morally uncertain methods have a major disadvantage. Additionally, you have one major misconception. You believe that I believe that AETAS should be about stats and not imagination, but I really believe that 'stats' should complement the imagination. I am not asking for cubic meters of steel vaporized per blast. I am asking for what type of weaponry your ship has aboard. If you say your ship has guided rockets equipped with nuclear warheads, that would be enough to satisfy me. Or, if you say your ship has energy beam weapons, that would be enough to satisfy me. You could even satisfy me by saying your ship has a mix of energy beam weapons and gauss rifles. If you create a named character, all I want for a 'race description' is the name of the race and, perhaps, a link to a file or webpage that gives a physical description. I may go above and beyond this, but that is because I have the free time and desire to do so (being a Dee Em causes some odd quirks in me). Any time that I define 'excessive stats' for my ships, I will make sure to provide a quick summary in my actual post and include a link to a webpage or file with complete details.
The reason that we need, minor, amounts of ‘stats’ is to prevent highly improbable occurrences from happening. Take, for example, the situation where a 'small' ship with 350 crew members boards a 'medium' ship with 3,500 crew members. Does it make sense that the small ship should capture the medium ship? 'Karma' may handle the situation realistically, but it is just as likely to give the victory to the small ship because of an original use of tactics. With minimum quantities of 'stats', there would be no doubt on how to handle the situation.
"Void" said: Zombie, Mageking and Idiota are all good writers and for that reason I want them to be on the council, they will be able to mold the thread well and keep it interesting. I also think you would make a good council member if you didn't want all that crap above, but you do, so sorry but I vote against you being in the council. Does anyone agree with this? Maybe I'm wrong, lets hear some opinions. Being a 'good writer' may be (and I will personally say IS) a fine qualification for a position on the council, but what is the good of a council that only has one type of qualified person? I am not saying that Zombie, Idiota, or Mageking are only qualified as good writers, but having various other 'specialties' on the council will result in a more adaptable power structure. Why do you think that it is the council's job to mold the thread? It is the job of participants to mold the thread, and the job of the council is to prevent a participant from molding the thread too far.
"Void" said: EDIT: I just saw the post above this, I take it back I'm pleased if this sounded like a flame. Shame on you! Even if I had flamed in the post referred to, that is no excuse to flame at me back. Since I did not intend to flame in that post, you has no excuse for a flame. I was merely a little annoyed that the same argument of 'hurry up and start the role-play thread' came up yet again. I did suggest a temporary role-play thread way back on page 1, but as, almost, everyone shot it down I do not think anyone should be attacking me for the thread taking too long to start. I was the one who anticipated this situation back at page 1, and so, naturally, I feel a little annoyed that I am the one being attacked here.
I suppose it is not assumed that I am not trying to flame, and so I state that I am not trying to flame.
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