16;//effect number 72;//parameter1 -10;//parameter2 0;//parameter3 16;//effect number 64;//parameter1 -10;//parameter2 0;//parameter3 16;//effect number 212;//parameter1 10;//parameter2 0;//parameter3 You didn't put in parameter4 for some reason, that be your problem.
Also, under 'first pick up text' you need to put the size on map line, "0.500000;//size on map".
Fixed code: Shotgun Shell maker;//name--------------------------------------- 210;//identifier 7;//item class 0.000000;//weight With 10 Small Pebbles and 10 Bullets in your inventory, this device will quickly combine the two to create shotgun shells.;//short description none;//first pick up text 0.350000;//size on map 1;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner 20;//particle to shown on radar 1;//visible in inventory 0=no (can only be used via quick keys), 1=yes shellmaker.png;//texture name -1;//wielded script,-1=nothing, only applicable for wieldable items -1;//wielded item disabling script, -1=nothing, this script is only checked for conditions while the item is wielded, if the conditions prove false, the item is unwielded 1;//show help text for conditions begin_wield_slots; end_wield_slots; begin_effects_block; none;//event text none;//event failure text use.wav;//sound, none for nothing 0;//vanishes after event, 0=no, 1=yes U;//use key -1;//quick key begin_conditions; 0;//condition 72;//parameter0 10;//parameter1 0;//condition 64;//parameter0 10;//parameter1 end_conditions; begin_effects; 16;//effect number 72;//parameter1 -10;//parameter2 0;//parameter3 0;//parameter4 16;//effect number 64;//parameter1 -10;//parameter2 0;//parameter3 0;//parameter4 16;//effect number 212;//parameter1 10;//parameter2 0;//parameter3 0;//parameter4 end_effects; end_effects_block; begin_combinations; end_combinations;
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