[Incomprehensible blabbering removed]
MOTT (message of the turn): Turn 9. Bot is still out of date, too lazy to fix, perhaps later.
Rules 1. Gameplay [list=1][*]The game is played in turns. A turn lasts from Saturday, 00:01 GMT until Thursday, 23:59 GMT.[/*:m] [*]Everyone who is inactive for an entire turn loses 60 HP. You are considered active if you post in the thread or make a dice roll.[/*:m] [*]A player can go to a vacation mode for a preset amount of time, which he must state in this thread beforehand, and during this vacation mode he cannot gain or lose points or HP, nor can he vote or propose. The minimum time is one week.[/*:m][/list] 2. Rules [list=1][*]A player noticing a loophole in the rules that might allow them to change the rules at will outside of the intended effect of the current set of rules is required to use this loophole to patch the loophole, without exploiting said loophole for any player's advantage or disadvantage.[/*:m] [*]There will be a place (called the board of rules) where the rules can be found. The board of rules will be visible to all players. The board of rules will be kept accurate by updating it between turns with proposals that have been accepted.[/*:m][/list] 3. Proposals [list=1][*]Each turn, each player has the right to done AT MOST ONE proposal, consisting of a set of changes and additions to the rules.[/*:m] [*]A proposal can not be modified during a turn unless it has not been voted on yet. There can be discussion about a proposal, but once voting occurs, the proposal cannot be changed. A proposal that did not pass is always allowed as a new proposal on subsequent turns.[/*:m] [*]If your proposal fails, you lose 20 HP (see below).[/*:m] [*]If your proposal is accepted, you gain 5 HP * (#YES votes) and 5 points.[/*:m][/list] 4. Voting [list=1][*]Each turn, each player has the right to vote on all other proposals. You can only vote YES or NO. Once cast, votes cannot be changed. Votes are counted at the end of the turn. If a rule change/addition receives a vote from at least 50% of players with HP greater than 0 and who are not in vacation mode, AND the majority of these votes is YES, then the proposal is incorporated in the game from the following turn onwards.[/*:m] [*]There can only be voted on even days of the month (GMT).[/*:m][/list] 5. Scoring [list=1][*]Each player has a score. The score of all players is 0 at the start of the game.[/*:m] [*]During each turn, players can roll (a virtual) 1d6 on the bot once. This can be done in the chatroom, by mail or by Jabber (logs are kept). The result will be added to their score at the end of the turn after being multiplied with the HP percentage. The exact formula is as follows: max( floor( (1d6)*HP/100 ) , 0 ). This is not mandatory, players who have not rolled will not receive points.[/*:m] [*]Anyone who has a point amount below zero at the very end of a turn is removed from the game.[/*:m] [*]There is a lowest amount of points by which you are still able to end up with exactly zero points at the end of the turn (currently, this is -11). It is forbidden to undertake an action that would lower your points below this amount.[/*:m] [*]The players with the most points at the end of the turn (after adding points for stuff) have to give away 5 of their points to other players before the next turn starts. The players can individually choose on how to do this: give 2 points to X, 1 to Y and 2 to Z, for example. If the players with the highest score do not have 5 points, take all points and do the same thing with that amount of points. If a player thinks he might be among the ones with most points at the end of a turn, he can tell us how to redistribute the points before the turn ends. If some of them fails to say how to do this, his points are redistributed to the players with the lowest score in the following (fair) way: if there are N players with the lowest score and M players from whom to distribute points (5*M points in total), give each player floor( 5*M/N ) points and distribute the rest of the points randomly between the N players without selecting someone twice.[/*:m][/list] 6. Hitpoints [list=1][*]Each player has hitpoints (HP). Initial HP is set at 100 for everyone, this is also the maximum number of HP. At the start of every turn, each player gains 10 HP, with a maximum of 100 HP.[/*:m] [*]Votes and proposals of players with 0 or less HP do not count.[/*:m] [*]Anyone who has an HP of 0 or less for two turns (as in, their HP started at or below 0 on the first turn and never rose above by the end of the second) is removed from the game, and if only one person with HP remains, they are victorious.[/*:m] [*]At any time during a turn, points can be used to attack or heal players (including yourself). Each point adds or takes away 5HP instantly. To use this ability, post in the thread, something like "I heal X with 4 points for 20HP".[/*:m][/list]
Sequence of actions (bold is current step - it might not always be up to date, this is only a guideline, keep to the rules) [list=1][*]Saturday, 00:01 GMT: turn starts, new rules apply from now on[/*:m] [*]Each player gains 10 HP[/*:m] [*]Each player with > 100HP is capped to 100HP[/*:m] [*]Proposals, discussions, votes, blah blah.[/*:m] [*]Thursday, 23:59 GMT: turn ends.[/*:m] [*]Players with 2 rounds of non-positive health are dropped.[/*:m] [*]Inactive players are penalized.[/*:m] [*]Votes are collected and a new rulebook is created (but it doesn't apply yet!)[/*:m] [*]People whose proposal didn't pass get penalized 20 HP[/*:m] [*]People whose proposal did pass get 5HP*YES and 5 points[/*:m] [*]Results of dice rolls are collected and added to score[/*:m] [*]Waiting to redistribute 5 points of the player with the highest amount[/*:m] [*]Point amounts are checked to be >= 0 for every player[/*:m] [*]Waiting to go back to step 1[/*:m][/list]
Gamestate Vacation Mode E_net4 from Friday 21st March to Tuesday 1st April
Score MageKing17: 12 Amarth: 11 Idiota: 6 Murska: 6 Grim: 5 E_net4: 2
Hitpoints Amarth: 95 E_net4: 25 Grim: 100 Idiota: 70 MageKing17: 100 Murska: 70
|