1. Did you change his weapon to rapid fire pistol? If so then the effects of the rapid fire pistol include losing bullets. The bullets are an item so it automatically belongs to you. So that means that the hermit ran out of your ammo. An obvious solution would be to change rapid fire pistol so that it doesn't take away any ammo (remove effect number 16 and condition number 0) but you could copy the weapon, change it's identifier and remove the ammo use.
2. At the bottom of a creature there are it's speciality's. This is basically health, just change the numbers.
;//description 0;//number 0.000000;//parameter0 -what bar it is 0.000000;//parameter1 -minimum health 400.000000;//parameter2 - maximum health 400.000000;//parameter3 -current health This creature has 400 health. To change it's max health just:
;//description 0;//number 0.000000;//parameter0 -what bar it is 0.000000;//parameter1 -minimum health 100.000000;//parameter2 - maximum health 100.000000;//parameter3 -current health Now it has 100 health
3. Go into the creatures.dat file and find the marine (identifier 14), and change the primary and secondary tactics to what you want. They are currently "0" and "9", looking under Ai_tactic.dat it shows that "0" is attack normally and "9" guard firm. So you probably want to change the "0" to a "5".
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