Sounds good so far. I'll test it tomorrow to see what needs fixing and tweakin'.
You know, if Notrium had a multiplayer option, this type of idea could become quite popular. I'll just have to wait for Cormoon to come out...
And I haven't played Redemption's mod for quite a while now... He'll murder me if I don't >.<
Be prepared for hefty codings, as all I'll do is spew hundreds of ideas for you to pick up. Feel free to use them.
By the way, I've thought of some right now. You might want to use this for better gameplay, style, whatever.
If a player moves, recoil would increase by quite lot when the weapon is fired, but if standing still then recoil will be low, however, it's not completely accurate. This would prevent strafing bots to hit you all the frigging time. Also, depending on which type of weapon it is, the recoil will be either higher or lower. Say you're holding an assault rifle and you're trying to get in to the enemy's base. everytime you shoot, accuracy will be horrible. With a pistol your accuracy will be better than with that assault rifle. Oh yeah, just for clarification, recoil is when you shoot and lose accuracy. While moving your accuracy should change a bit, but generally speaking, you're accuracy won't be great if you hold down you're assault rifle all the time while strafing. I'll get into more detail on this later, if you can keep the mod alive that is.
If possible with some extreme coding, make grenades that can RICOCHET of walls. Yeah, I mean real grenades that bounces off walls. If it's just too frustatrating for you, then do the easier ones first. From what I believe, Notrium engine just isn't compatible with grenades.
I'll need to try out Redemption's mod now...
Edit: Read through your post again... is the mod not running? Or is Notrium not running? /me is confused...
And I'm completely helpless in coding, so don't ask me that :/
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