As for the Sonic Oscillator.... Oops. I'll remove that next version, I left it in there from when I was testing the weapon for the human. I got distracted when I converted it into the StarSword and found it didn't actually work, so I must have forgotten to remove it. Oh well, honour system until version 0.9. There's no way I'd put weapons available to just up and grab on the Explorer, even if they were all but impossible to get without being caught out by the countdown, but I do tend to use it as a place to put Hibernate tokens, new weapons and all the items that need testing.... But yes, take out the Oscillator and the Crystal Ore you'd have 2 metal rods, 1 force field generator and 1x Credits, which is about what I intended for the Human, though for my runthrough, I usually get 15 Ether, a computer unit, 1 metal rod, a force field generator and the credits. The Android has access to several power units, fuel cells et cetera... The Werivar can pick up as much food as he can carry, and even the Scavenger, who has the harshest time limit, can pick up a few items to let him gain a level's worth of fat in a few moments. This is pretty much intended to balance out a few starting items each character finds most vital, the notable exceptions being the Stowaway and the Psionic, who have less of a need for items than the other characters. The Stowaway can pick up quite a few items with her speed and proximity to some of the really good stuff, but with only 15 seconds, she can't gather all the parts needed for a Stasis Field Generator, pretty much the only really important item for the Alien to have. The only item the psionic can use is the Credits, and they are the only item easily got by every character anyway.
Insectoids still fight each other? Blast. Are you sure they aren't fighting Reapers?
Glad you liked the Stasis Tent, you were the one who gave me the idea.
Nuklearni: The K key requires you to have Devour selected, and it to be the appropriate level. You aren't using the Brown Alien Corpse, you're using Devour to eat it.
Alien.... Yes, the Stowaway gains three stages of evolution as a bonus from the minigame at the start. Every character gets a substantial bonus for completing the minigame perfectly, that's just the Stowaway's.
Ideas....
Spears: Easy enough to make, though it would probably be a short range, medium power throwing weapon, there's already several close combat items that nobody's used.
Humans and Androids already get biodetectors, there's at least one in Eden. It's in the middle of the map.... At least on the X axis.... And that can be made into a dedicated creature detector, or a creature/item detector.
Natives: Probably not, the "natives" are the aliens, plants and insectoids, the interlopers are the Marines. The only possible opening for natives would be (mild spoiler)feral psionics, which, now I think of it, might be pretty cool.
The non-hostile prey species is something I have planned for a new area, if I go through with the "natives" they will also be there, competing with you for resources, though what those resources might be apart from food I've yet to decide.
Transportable shadow? It's called a Stasis Tent now. It's perfect for the desert, sheltering in the swamp, and just a quick healing shufty.
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