My plot object is being stupid...
It seems to choose a random ammount of effects from the list before not doing the rest
The teleporter is supposed to reset the character to normal, but no-o-o-o, it has to do things from just changing the control type, to transporting, changing inventory, and enabling the opening of inventory.
Here's the entry:
Landing bay;//name--------------------------------------- 118;//identifier -1;//map type to place to -1=any map 0=> type from areas.dat 0;//plot_object class 99;//object definition number 0;//number of objects to be placed -1;//location type, 0=random, 1=distance min(parameter1) max(parameter2) from player start, 2=distance min(parameter1) max(parameter2) from object parameter0, 3=coordinates [parameter0, parameter1] (0=min, 1=max) vary location=parameter2 0.000000;//location parameter0 0.000000;//location parameter1 0.000000;//location parameter2 0;//show on radar 0=does not show, 1=show on scanner, 2=show even without scanner 20;//particle to shown on radar none;//radiate sound -1.000000;//time to delete object in milliseconds, -1=don't delete 0;//trigger event by 0=player click, 1=player near, 2=near or click, 3=map creation (try to avoid any creature specific effects when using this, also does not check conditions), 4=interval parameter1 0;//trigger event parameter1 1;//show help text for conditions begin_effects_block; none;//event text none;//sound, none for nothing 2;//vanishes after event, 0=no, but cannot be reused, 1=vanishes, 2=no, and can be reused begin_conditions; end_conditions; begin_effects; 56; -1.000000; 0.000000; 0.000000; 0.000000; 34;//effect number -1.000000;//parameter1 0.000000;//parameter2 0.000000;//parameter3 0.000000;//parameter4 4;//effect number 1000.000000;//parameter1 1.000000;//parameter2 0.000000;//parameter3 0.000000;//parameter4 58; 1.000000; 0.000000; 0.000000; 0.000000; 60; 1.000000; 0.000000; 0.000000; 0.000000; 21;//effect number 34.00000;//parameter1 116.00000;//parameter2 1.000000;//parameter3 0.000000;//parameter4 52;//en 0.000000; 0.000000; 0.000000; 0.000000; end_effects; end_effects_block;
What am I doing wrong? How the hell do I get all of the effects to effect?
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