Rules: General:
1: All identifiers for entries start with unique Mod code (A number). if entry is from default notrium, mod code is 1 or 2, so if the thing from the default mod has an identifier of 4 you would put 104 Modcodes with only 1 digit must have 0 added to them until the entry is above eleven (108, 109, 110) 2: Any entries submitted after deadline will still be assimilated, but not entered for the contest 3: Finished entries are sent to me at my email 4: A short description of the modification is posted in the email or here
Entry specific:
Theme: Horde Rules & Requirements: 1: Victory is time-limit or kill ammount based 2: Atleast 1 non-default creature graphic for enemy 3: 1-3 areas 4: (as the name implies) enemies must be spawning in all areas
Please post ideas (new general rules, next tournaments theme) in the 'A proposal!' thread, although anything else can go here
Deadline is February 12.
If you are entering in the mini-mod competition, please state your reserved code in this thread. Mine is 42(*47).
Allllllso: Any hub for your mod will be discarded and the transporter will be moved to the official one (unless your hub design is better). If you do not supply a transporter I will make one for you, but that's a hassle, so please make one and make sure it works.
Mod codes taken: 1(D) 2(D) 3(D) 42(MageKing) 47(*Dammit, MK, I thought you had 47 - Inane) 12(Sherimital) 13(Gemini)
Okay, that's done with.
!One last note! Terrain Types do not have to have the default mods Mod Code before the identifier.
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