"Anathema" said: You said there would be four modes of transport? I was editing the maps so there was loads of vermin around, and ammo when i noticed in the enemies/allies menu, f5 there was a mech and a bike. What are they for? Also in a future mod you could make a manned turret , like a tank that cant move, or a bigger game? also the marines should be more effective , especially against those pillboxes. also ther was two types of cyborg i noticed, why?
Those ants seem to be afraid of the tank while im shooting, because i filled the ant area with ants and got the tank and started blasting everything and there was a half circle of ants around me, almost out of the screen, and when i stopped shooting they came around me and swarmed the tank. Any thoughts? The mech and bike arent playable on that version yet, they work now. There were 2 cyborgs since there is no way to change a creatures AI while placing them on the editor, and I wanted some of them to stand still and guard. Ants afraid of the tank? thats weird, I'll try to find whats wrong. As for the pillboxes, im gonna add soldiers that carry rocket launchers for them.
I was under the impression it was a stand-alone. Wink There is so much different/new in the mod it can hardly be considered an expansion for any reason other than he borrowed some graphics. How many missions are there by the way ? I've never gotten past the first one either for various reasons so that's why I ask. I can't directly tell anything drastically different in the newer version. The weapon is still oscured in 800x600. Not to be a fuss, but why not move all the bars to the top of the screen ?
It aint gonna be a expansion, its gonna be a prequel!
I been trying to get the the menu to resize properly, but the background graphic isnt resizing at all. Until this is fixed it can only display properly in 1024x768. Maybe ville could help with this.
|