"Doogsy" said: Yea, thats what I was going to do soon too, just a 'tech' test to see if I can basically do what I want to do with the engine I'm using. I currently don't like the way it handles the keys though, so I may have to write that myself. (Not like its hard anyway) But my first version will have no modding capabilities, just an engine test, then I will start again. Maybe have a prototype before the end of the comp, with a small story line a couple of star systems and a couple of missions.. I don't think I have metnioned what I am going to make so I will now. It will be a space sim, a cross between freelancer and hardwar (probably influenced by others too) only it will be 2D. You will be able to mod everything, make your own star systems, planets, bases, ships, weapons, trade goods, trade routes, and hopefully (fingers crossed) plot missions (so modders can make their own plots) however these plot missions will probabbly rely on hard coded freelance missions (like the list off effects in notrium) such as escorting, trade runs, dog fights etc, only they will be able to vary quite alot as you can decide where to go, how many enemies etc. All these ideas have been running around in my head for a couple of months now so I think it is almost ready, as soon as I'm finished working out this new engine I can start.
EDIT: I just realised I probably only have a 20% chance of getting it done now, as I'm off to uni in a couple of weeks and I wont have a pc for probably a month or so until we get another pc for home. But I'm still in the comp, just in case. Done feel any obligation to create this game, you owe us nothing .
|