Thanks for the feedback; I'll see what I can do with the bugs.
I'm glad you think it looks like jungle combat, cos thats what I was aiming for.. And it looks like no-one likes the new controls (are you sure you are playing on Relative mode? ) so I'll change it back.
A quick fix for the bodyguard bug: Go into the 'Scripts.dat file and delete the following code:
Player reaches 50 Promotion;//name 15;//identifier 1;//run without calling (set to 0 if you use the script for example as a wield script) 0;//call position, 0=player location, 1=mouse location 0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature 20;//run every n milliseconds Orders, SIR!!;//message 0;//message type, 0=quick message, 1=journal none;//sound, none for nothing 0;//delay script for n seconds after conditions met 1;//disabled after first use, 0=no, 1=yes begin_conditions; 3;//condition promotion bar is over 50 9.000000;//condition parameter0 50.00000;//condition parameter1 6;//condition player is human 1.000000;//condition parameter0 0.00000;//condition parameter1 end_conditions; begin_effects; 10;//effect number Give bodyguards 14.000000;//parameter1 -1.000000;//parameter2 -1.000000;//parameter3 -1.000000;//parameter4 end_effects; Player reaches 50 Promotion;//name 16;//identifier 1;//run without calling (set to 0 if you use the script for example as a wield script) 0;//call position, 0=player location, 1=mouse location 0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature 20;//run every n milliseconds Orders, SIR!!;//message 0;//message type, 0=quick message, 1=journal none;//sound, none for nothing 0;//delay script for n seconds after conditions met 1;//disabled after first use, 0=no, 1=yes begin_conditions; 3;//condition promotion bar is over 50 9.000000;//condition parameter0 50.00000;//condition parameter1 6;//condition player is human 1.000000;//condition parameter0 0.00000;//condition parameter1 end_conditions; begin_effects; 10;//effect number Give bodyguards 14.000000;//parameter1 -1.000000;//parameter2 -1.000000;//parameter3 -1.000000;//parameter4 end_effects;
You won't get bodyguards, but at least the game won't crash.
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