"Marevix" said: Can I call it Chocolate Pudding until you tell us it's real name? I'd rather you not
"HarmlessHermit" said: Will Quis be able to use morphing as a dynamic part of fighting or is it more of a situational thing where different shapes are better for different situations? *Me imagines flying Quis suddenly turn into a fast Quis to kill weaker enemies before becoming a blob and beating up a tougher enemy* Actually I should of been clearer about that when I lead on that he would change shape Quis does not change into anything else, actually that isn't planned at least. Quis, instead can do things that aren't possible or at least weren't implemented yet, like ducking and jumping and more importantly that some things can be changed based on these things. This 'may' lead to similar things being added to the Expansion for Notrium, however they will be done for top-down view.
So in a sense what you're saying is on the right track, Quis will be able to duck and roll to avoid certain obstacles, but he wont actually change in the sense that an amorphous blob would. Sorry to disappoint you on that one, but it's a little late at this point for me to re-gear all my renderings in that direction, although it probably would be possible. As far as the platforming potential goes, there really is ALOT I have not tried, but the demo you'll see will be dealing with the short one on one battles with the enemy AI and more than likely(there is always the chance I'll change my mind) will not involve any platforming aspects.
I'll certainly keep in mind what you mentioned though, incase I do get a bit more ambitious with what I want to do. I do really want to finish it at some point though The best way for me to do that is to make sure as much of it works and works well first. So once I feel I've got a really good structuring, I probably will be more willing to mess with it You'll see alot of what I mean when you see the scripts and such, it's really easy to mess things up.
Incase anyone is wondering though, as far as pure platformers go, a game like Mario should be very possible. I am not making that type of game though, so you'll have to figure out all that on your own The main thing to understand is, you're not just creating the phsyics for your mod, but you're also instructing everything else on how to react to your physics and that is where it can become very tedious because usually Notrium takes care of all that on it's own.
So far the closest I've seen to what I'm doing now has been done by Casanova with his dual pistols. So alot of what you see in the mod is going to be brand new. This means I'll probably be making up catchy terms for things because I'm weird like that
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