oh yeah, i forgot one thing in my :thmbup :thmbdn.
:thmbup a big thumbs up to the rg health meter. The only downside is that it makes hidden creatures easy to find. its going to make it a bit hard for my mod, since i have got plenty of new creatures that you are not supposed to know are there until you bump right into them.
maybe in the new update there could be the option of disabling the health meter. it wouldn't make modding that much harder, since it would probably look something like this:
Reaper;//name----------------- 12;//identifier qcreature8.tga;//texture -1//show health bar, -1=no, 0=yes 1=only once attacked (neutral creatures only), 85;//corpse item number in items.dat, -1=nothing, -2=whole corpse vanishes when dead 1;//corpse item amount 1;//attack type, 0=shooting attack, 1=close combat 1;//show on radar 0=does not show, 1=does show (small dot), 2=does show (big dot) 0;//AI tactic. 0=hunter, 1=coward, 2=neutral 1;//show footsteps, 0=no, 1=yes 0;//die after how many seconds, 0=doesn't die -1;//spawn creature, -1=nothing 0;//spawn interval, -2=on any death, -1=on timed death, 0=never, 1<=time in seconds -1;//eat item number from items.dat, -1=nothing -1;//eat event -1=nothing, 0=increase health by parameter0, 1=die when eaten amount parameter0 and spawn creature if spawn_creature set, 2=spawn new creature when eaten amount parameter0, 3=change into creature spawn_creature when eaten amount parameter0 0;//eat parameter0 1.00;//size 1.50;//movement speed 1.50;//turn speed 1;//how many weapons are listed below 23;//weapon number 250;//health 0;//weapon_x 0;//weapon_y 3;//number of hit sounds listed below groan0.wav;//hit sound groan1.wav;//hit sound groan2.wav;//hit sound 3;//number of die sounds listed below groan0.wav;//die sound groan1.wav;//die sound groan2.wav;//die sound
bold is the new option.
it probably isn't the most inportant thing in the world but it is one of those small things which make making a good looking mod hard.
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