"Idiota" said: A Notrium-style beat-them-up? That seems almost to good to be true. Are there going to be melee weapons or special fighting techniques? Well my first concern and main concern is making it work. Believe it or not this posed a decent problem considering I am 'not' using a top down perspective. So far what I've managed is walking, one attack and collision detection. So all that happens in my current build is a red sphere flys at you, you either punch it and break it or it shatters against you. Apparently however creatures, even those set to exact degrees 'will not' move in a perfectly straight line.
So the further away I place the sphere the lower it ends up being when it finally gets to the player. I consider this a glitch in the hardcoding of the controls, because by all rights a creature moving in a straight line should remain moving straight. It's important to note that the creature itself does not change direction, instead it moves slightly down as if being gradually pushed in that direction. I even drew a single pixel thick arrow on the creature to make sure it wasn't changing direction and it didn't, it merely drifted downwards for some reason.
I've got alot of ideas of how I'll setup the combat once I get it going. The computer AI enemies are going to be a whole new obstacle in and of themselves. Either way the main factor for gameplay is going to be timing. I do plan on having more than one attack and more than one way to reduce and/or avoid attacks from enemies. There is some definate possibility of using the item combination to create new attacks.
My main goal is to make some fun and playable that others can use as a template for mods that are not restricted to the Top-Down perspective, which frankly I believe destroys alot of the 3d perspective on rendered objects.
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