Driftmoon beta 0.993 brings you the Moon Rocket!
How is it that when you want to add just one archery skill, you get two? Playing a nearly purely archer character, I wanted to snipe my enemies before they could get a chance to get to me. Guess what? That wasn't possible, because the range of my archer just wasn't good enough. No problem, make a new skill for it! It's simply called Archery, and will increase your range, as well as your accuracy.
Secondly, I felt that while archery was cool by itself, it really lacked in the territory where the Whirlwind skill is good with melee weapons - crowd control. No problem, make a new skill for it: The Moon Rocket! It fires an explosive arrow that gives a very satisfying boom, and your problems are gone! Naturally you have to be a bit careful with it, you can easily hit yourself if your target gets too close, or if you accidentally hit a wall. Which is to say, playing an archer is now a lot more fun.
Other updates:
I give you the Driftmoon Release Candidate, version 0.99! With this version we've fixed about 200 typos, and otherwise improved the wording of our texts. Writing a roleplaying game is a huge effort, so small mistakes are bound to creep into the dialogues. I want to give special thanks to our testers for helping us find all the errors! Driftmoon couldn't be this great without you.
An important fix with this version is that we've finally had a chance to optimize our rendering code. While Driftmoon works on pretty much any old computer, even first generation netbooks, there are locations in the game that have been visibly slower. The biggest culprit, terrain rendering, is now much more optimized, and runs up to 30% faster in the previously slow locations.
If you haven't tried Driftmoon yet, try out the Driftmoon demo. Not only is there an excellent adventure in it, you can also play all of the Driftmoon mods and even make your own adventures and roleplaying games, completely free of charge!
[Update] 0.991 fixes a small error with the new stun effect. Apparently it was possible to attack it.
[Update] 0.992 fixes the companion-repeating bug caused by the previous fix. If you have too many followers, the only way to fix it is to go back to a save where you didn't, and never go back to any areas where you visited before the update.
The minimaps in Driftmoon are very useful, but up until now they've been a bit on the blurry side. Since I wanted to re-render all of the game's minimaps before release, I decided that now is a good time to see what I can do about increasing map details.
At first I thought about using a bigger texture, going from size 1024 to 2048, but then I realized something. Most of our minimaps have quite a bit of black in them, because the available world size is much bigger than what is actually used by the map. So why not use that black space to improve precision? Here's a comparison. Quite a bit more detail in it, right?
Merry Christmas everyone! And oh boy, do we have a special present for you tonight!
I am proud to present the first official Driftmoon beta version, the Fortress of Loom! Download it right here. This is now the first version that contains the full story, from its humble beginning to the fiery end, which is certainly the best part of the whole game.
In addition to the huge fortress and endgame, we've fleshed out the talent tree with four more talents. My favourite is the Goldfish Scout talent, which lets you access a minigame of finding the hidden goldfish in each major area. Another major addition are inventories for party members, which finally enables your friends to wear the armor and weapons of your choosing. I just like to make them wear funny hats. That, and some other features will require you to restart your game, but don't worry, there have been plenty of small additions to the early maps as well, and this time you can finally play Driftmoon all the way to the end!
Finally, I want to extend my special thanks to our excellent beta testing team! There are still some bugs to fix in Driftmoon, but we're getting there. We haven't set a date yet, but the final release is probably only weeks off from now.
Naturally, if you haven't done it yet, now would be a pretty perfect time to buy that Driftmoon you've been dreaming of! But if you do that, you might want to pick up the discount code first.
If the fact that we ourselves had a blast test playing the new complete beta of Driftmoon is any indication, I'd say it's quite possible that you might be in for some good time. We're really hoping you'll find yourself whipped away on a fantastic adventure that'll put a smile on your lips.
If you are a modder, see the Modding changelog.
As always, we're eager to hear your thoughts. Just press the F-button while playing to open the feedback form. And even more importantly, have fun!
Our friends at Groupees have put together a Build a Greenlight Bundle, featuring games that definitely deserve getting Greenlit on Steam. Today's special will be an extra special extended edition of the Driftmoon demo, which pretty much doubles the length of the demo. Currently the Groupees special is also the only way to see the game's full ending, before we release the final beta to our preorderers. We don't get a penny from the deal, but it's always nice that new people hear about Driftmoon.
I just want this to be absolutely clear, the Driftmoon demo in the bundle is an extended special demo version, you'll still need to get a Driftmoon license key to activate the full game. And if you're still waiting for the full game to be released, you might want to get thenewsletter to be notified of that jubilous event, hopefully in a few weeks time. We promise not to spam you.
And if you're a Steam user, vote for Driftmoon. Of course, when Driftmoon gets on Valve's Steam, all the valves and steam in Driftmoon might create an endless loop that might end the universe! But I'm pretty sure that won't happen today, as some have speculated.