Greg Wilcox likes the Driftmoon demo.
"I’m absolutely more than pleased that I spent a few hours yesterday exploring the early part of the game which was awesome enough to leave me begging to see how the final build will turn out."
As you can see from the (rough prototype) image above, we've already started work with the new levels we so carefully planned, and the work is going well! Since you can't make a docks type level without having a few piers and bridges, I took the opportunity to add some new features to make them work. In addition to the improved floor lighting, we can now have bridges! All you need to make a bridge/stair/platform is click one little button in the editor.
Having played the excellent Return to Valmor mod for a while, I noticed that Chuck had used terrain type objects as floors. Usually they're used as walls, but if you make the flat and remove their physics, you can easily use them as floors as well. They make excellent floors for buildings, because they have sharp edges, but they lack in one major aspect - lights only affect their edges. That is, if you are standing in the middle of the floor, your torch wouldn't light anything at all, because only the terrain edges could have lights. And I've just fixed that!
I've added a new button to the editor for terrain objects that allows turning on polygon subdivisioning, which makes the terrain objects have lighting points inside them as well. They are a little bit slower to draw, so use the effect sparingly. I will update Driftmoon with the new code as soon as I can finish another new thing I'm making... Stairs!
With such an intriguing description you can't go wrong! Today I want to highlight the Driftmoon mod Return to Valmor by ChuckV. The mod already hosts a good hour's worth of adventure, with more to come, I hear.
From my short playtesting, I loved it! I already found a secret trap door that led to a nifty treasure cache.
You can play Return to Valmor simply by firing up Driftmoon, and using our famous one click installer. Don't forget to give Chuck some feedback by using the feedback button, I know for a fact that a single good idea can make a world of difference.
Ps. Don't forget the Driftmoon Modding Wiki, your one stop source for modding questions!
For the last couple of weeks we have been finalizing our plans for the rest of the game, and it'll certainly surprise you in many ways! It's a little hard for me to talk about the plot without spoiling it, so I won't. Instead I'll post this, can you guess who he is?