We've had the privilege to take part in several interviews during the previous weeks. Here are some of the most recent English ones. I especially love the title on the Polygon story.
"Maintaining a job, a marriage and the spare-time creation of an RPG threatened to be too much for one man — until his wife decided to step in."
Interview at polygon.com
"My game developer side always feels like I’m not spending enough time making the game, and the business side of my brains constantly tells me to spend more time marketing the game."
Interview at truepcgaming.com
"Seriously though, it’s been at the same time wonderful and a bit stressful to share a project as demanding as Driftmoon. We have both enjoyed it, but at the same time it’s been a tremendous amount of work..."
Interview at indiegamemag.com