I got to thinking about the end of the game, and what would happen if there was a massive battle you took part in. Here's a short test:
The sounds are obviously ridiculous, the combatants shouldn't talk about the weather while they're fighting, and it all happened too fast. Technically it worked flawlessly for our 500 combatants (many of them are outside the screen), but this test made me glad I'm not making a realtime strategy.
Come to think of it, it might be an interesting mod, a realtime strategy using the Driftmoon engine. It would be easiest to make one where you control a single character, but if you wanted to have an all-seeing eye, you could make the player invisible and able to fly. You'd still need a way to tell other characters where to move, but I don't think that'd be too difficult to make...
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