When testing the new starting level in Driftmoon I ran straight past an important key. I obviously placed it better, but I got to thinking of how I could make the items more visible while keeping everything graphically consistent. And then I deviced this!That's correct, there are little sparks flying off the items. In the screenshot they're pretty hard to see, but when they're animated, you're bound to find the loot! Another nice thing comes from this, it's also easier to notice items in dark rooms:
As you can see I haven't changed the shirt for the main character yet, it's still on my todo list. Anne is always telling me to change my clothes more often, but he's had this shirt for over a year now - it's literally starting to grow on him.
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