I've had the flue for nearly a week now, so I've had an opportunity to think about the combat in Driftmoon. It's pretty hard to think about swinging a sword when your body tells you to crawl under a blanket, so I've gotten nowhere. I think I need your help with this.
Should the combat be:
- Similar to Notrium, only with much improved melee.
- Like it is in the preview. A lot like Diablo.
- More strategic, you command your characters to attack and they do the fighting. You don't deal out individual punches.
- Turn based. Action points. Like old Fallout games or XCom.
- JRPG: Separate combat screen with turn based rock/paper/scissor combat.
(Thanks for helping us by sharing! ❤️)
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