The year was 2314 and you had just been hired as a crewman of a small cargo vessel Wolf IV. Transporting goods between mankinds most remote colonies: Saturn's moons, Pluto and such. Mankind had spread to pretty much everywhere in the solar system forming the Federation. Some even dreamed of going to other stars, but no one had such technology. It was a peaceful time, no wars, no killing. You could almost wonder why everyone had big armed starships, but that was the way it had to be. If you are a spacefaring race, every single one of your ships has to have a lot of guns aboard even though it's peace.
Then came the aliens. Not warlike at all, a very peaceful bunch. But the news they had was bad. They claimed that our sun would blow up in a great big supernova and that they were here to rescue all those who had enough money. Good business for the aliens you might say. The Federation collapses into wars and corruption. You too, decide to seize the opportunity to gather enough money to be saved. With your closest crewmates you capture the ship you are working on, Wolf IV, to become interplanetary pirates. There is no time to lose, you must gather enough loot to win your salvation.
Originally released in 2002. Read my replay of Wazzal.Download Wazzal from Gamejolt (version 1.2, freeware, 5.7 MB) |
It's from the year 2002, and I had been programming for about four years at the time. So it's not pretty, but at least the comments are mostly in English. You'll need DirectX SDK 8 to compile it. I used Visual Studio 2008, it needs a few changes to work on any other compilers.
You're allowed to do anything you want with this. Including the sources, pictures, 3D models and sounds, but remember to credit us for the parts you use. And if you want to happily surprise us, you are free to mention our current project Driftmoon as well.